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Something like this, there was no precedent or experience to leverage. This was the first time a major gaming company tried
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This newer system with few games available. Those that didn't own a 2600 were reluctant to buy Were not warm to this, they didn't like the idea that their 2600 games Redesigned cartridge slot, it could not play play 2600 games though. The Atari 5200 was their attempt to get ahead of the curve. There was only so much the system could do and it wouldn't be long before someone knocked them off. In the early 1980s Atari had a choke hold on the infant console gaming market.Ĭoleco and Mattel produced technically superior competitors but the Atari 2600 managed to dominate them both.īrand recognition played a major role, "Atari" was synonymous with home gaming.ĭespite their apparent strength, Atari recognized that the 2600 was getting stale. I only went with the 's' version because it just sounds right. I be no english scholar so I can't say which is correct. Note: I see the terms "backward" and "backwards" used about equally when referring to this subject. Next, not a broad examination of systems that can play other systems. This is strictly looking at backwards compatibility from one system generation to the
#Mario kart xbox 360 compatibility Pc
I think everyone understands what I mean by "backwards compatibility"īut I'll still get some email like " well your whole article is totally invalid because you didn't include Amstrad Mega PC which could play Genesis games." On a similar note, third party (sometime pirate) adaptors to play one system on anotherĪnd last but not least, dual or combined systems like the TurboDuo or X'eyeĪren't included because they weren't new consoles same deal forĬomputers like the Coleco ADAM that happen to play cartridge games. Yeah, you can play Genesis games on a Dreamcast with an emulator but you can't exactly stick a Genesis cartridge in and play it. The key is being able to put the actual cartridge or CD in the newer If a cartridge adaptor is required that's fine. Whether it's accomplished through hardware or emulation doesn't matter. OK, so what qualifies as "backwards compatibility"?įor this article it refers to a new game system being able to natively play the games from the manufacturers previous system. Let's take a walk through the history of backwards compatibility to see how we got where we are today. How did backwards compatibility suddenly become an expectation for gamers and why are vendors now obliging? The idea that a new game system would support old games was by far the exception instead of the rule. This would have seemed impossible ten years ago. Hardware manufacturers tried it for various reasons in the past, but not until 2006 was it a standard on all consoles. This is the first time in the nearly 40-year history of console gaming it's happened. Heck, by the time you're reading this I might be busy not-owning the Playstation 4, Xbox 720, or WiiII.Īlthough not an active participant in this generation of gaming there's still something about it I admire:Īll the competing consoles offer backwards compatibility with their previous incarnation. At the time of this writing I don't own a Playstation 3,